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/// /// Ëæ»úÉú³É100λµÄÊý×é/// /// ·µ»ØÉú³ÉÊý×épublic static int[] RandomArray(){Random ran = new Random();int[] arr = new int[100];int tem;for (int i = 0; i < 100; i++){tem = ran.Next(1, 100);arr[i] = tem;}return arr;}
1.ðÅÝÅÅÐò £¨Bubble Sort£©
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/// /// ðÅÝÅÅÐòËã·¨/// public class BubbleSort : IAction{#region IAction ³ÉÔ±public void Action(){int[] array = Program.RandomArray();for (int a = 0; a < array.Length; a++){int item = 0;for (int b = array.Length - 1; b > a; b--){if (array[b] < array[b - 1]){item = array[b];array[b] = array[b - 1];array[b - 1] = item;}}}}#endregion}
2.Ö±½Ó²åÈëÅÅÐò
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/// /// Ö±½Ó²åÈëÅÅÐòËã·¨/// public class DirectInsertSort : IAction{
#region IAction ³ÉÔ±
public void Action(){int[] array = Program.RandomArray();for (int i = 1; i < array.Length; i++){if (array[i] < array[i - 1]){int tem = array[i];int j = 0;for (j = i - 1; j >= 0 && tem < array[j]; j--){array[j + 1] = array[j];}array[j + 1] = tem;}}}#endregion}
3.¼òµ¥Ñ¡ÔñÅÅÐò
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/// /// ¼òµ¥Ñ¡ÔñÅÅÐòËã·¨/// public class SimpleSelectSort : IAction{#region IAction ³ÉÔ±public void Action(){int[] array = Program.RandomArray();int tmp = 0;int t = 0;for (int i = 0; i < array.Length; i++){t = i;for (int j = i + 1; j < array.Length; j++){if (array[t] > array[j]){t = j;}}tmp = array[i];array[i] = array[t];array[t] = tmp;}#endregion}
4.¿ìËÙÅÅÐò
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/// /// ¿ìËÙÅÅÐòËã·¨/// public class QuickSort : IAction{
#region IAction ³ÉÔ±
public void Action(){int[] array = Program.RandomArray();
QuickSortArray(array, 0, array.Length - 1);}
private void QuickSortArray(int[] arr, int low, int high){int i = low;int j = high;int tmp = arr[low];while (low < high){while ((low < high) && arr[high] >= tmp){--high;}arr[low] = arr[high];while ((low < high) && arr[low] <= tmp){++low;}arr[high] = arr[low];--high;}arr[low] = tmp;if (i < low - 1){QuickSortArray(arr, i, low - 1);}if (j > low + 1){QuickSortArray(arr, low + 1, j);}}
#endregion}
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